Let me take you back to 2021, when a little co-op game about a bickering couple turned into dolls swept the entire industry off its feet. It Takes Two didn’t just win the Game of the Year award at The Game Awards; it won hearts. And if you’ve ever played it, you know exactly why I’m still not over that sentient, infuriatingly smug book of love, Dr. Hakim. I mean, who thought a self-help tome would be this generation’s most passive-aggressive navigator? Now, in 2026, I’m still side-eyeing every bookshelf I walk past.

Fast-forward to today, and the buzz hasn’t died down one bit. Back in early 2022, Variety broke the news that dj2 Entertainment — the wizards who actually made a Sonic movie work despite those initial, nightmare-fuel teeth — was teaming up with Hazelight Studios to develop both a TV series and a movie based on It Takes Two. Hazelight’s outspoken founder Josef Fares (you know, the “f*** the Oscars” guy) basically said the game’s narrative and crazy co-op action moments had huge potential for adaptation. And honestly? He’s not wrong. If there’s any story that was begging to be stretched across a screen, it’s this one about a couple who literally have to rebuild their relationship by vacuuming up explosive goo and riding frogs.

Now, four years later, where the heck are we? The great It Takes Two adaptation hype train left the station in 2022, and for a while it felt like we were just staring at an empty platform tapping our feet. But a lot has happened behind the scenes. The original announcement confirmed that Sonic the Hedgehog writers Pat Casey and Josh Miller were attached to pen the adaptation. Those two turned a blue speedster and his talking animals into a billion-dollar franchise — while making my dad actually laugh at Jim Carrey’s Dr. Robotnik. If anyone can translate May and Cody’s chaotic DIY-therapy into a tight script that balances heart and absolute madness, it’s them.
What’s even more intriguing is the “multi-platform” tease. Are we getting a limited series that dives deep into each chapter of the game, followed by a movie that acts as a grand finale? Or maybe a cinematic universe where every boss — Sgt. Cutie the evil vacuum, the Moon Baboon, that terrible toolbox — gets a spin-off? (Please, someone give the Moon Baboon a rock opera. I’m only half-joking.) I, for one, can’t wait to see how the adaptation handles the game’s relentless genre-switching. Will the film suddenly turn into a Diablo-style dungeon crawler during the Cuckoo Clock section? Because that would be the most unhinged thing to happen to cinema since Cats, and I’m here for it.
It’s worth remembering that It Takes Two isn’t just a gimmick delivery system. At its core, it’s a story about two people who’ve forgotten how to be a team — trapped in tiny bodies, forced to communicate, and constantly sabotaged by an anthropomorphic relationship counsellor from hell. That blend of raw emotion and sheer lunacy is tricky to nail on screen. But look at what dj2 Entertainment has on its plate already: a Tomb Raider anime for Netflix, a Sleeping Dogs movie, and the ever-expanding Sonic universe. These folks don’t just adapt games; they seem to understand that the gaming audience demands authenticity, not just a cash-grab with recognisable names.
By 2026, the adaptation landscape has exploded beyond anything we saw in 2022. We’ve lived through the grittiness of that Halo TV series, cheered for animated Mario, and probably cried at The Last of Us more times than we care to admit. So the question isn’t if an It Takes Two show can succeed, but rather: can it capture the specific magic that happens when two players on a couch are screaming at each other while trying to operate a pair of magnets? The interactive element made the game special, but the narrative bones are so strong that I’m cautiously optimistic. And by “cautiously optimistic” I mean I will riot if the film doesn’t include at least one sequence where the leads are forced to play a giant toy xylophone in perfect sync to avoid being dissolved by hornets.
Hazelight and dj2 have kept relatively quiet in the last couple of years, but industry whispers suggest a first teaser might drop before the year is out. Casting rumours have been predictably wild — my favourite was the one where Emma Stone and Ryan Reynolds were supposedly in talks to voice the dolls, which I’d love just to hear Reynolds do a ten-minute monologue about his feelings while being chased by a sentient hammer. In all seriousness, whoever steps into the tiny shoes of May and Cody, originally voiced beautifully by Annabelle Dowler and Joseph Balderrama, will have big boots to fill. The chemistry has to be palpable, and the comedic timing razor-sharp.
So here I am, in 2026, still emotionally wrecked by that cut-toy-elephant scene, just hoping that the adaptation remembers something crucial. It Takes Two was never just about zany levels or boss battles; it was about the messy, nonlinear, and often ridiculous process of falling in love again. If Casey and Miller can bottle that energy — and if the studio lets them loose with the same creative freedom Hazelight had — we might just witness the next great video game adaptation. Until then, I’ll be re-watching Sonic 3 and leaving encouraging sticky notes on Dr. Hakim’s fictional office door. 🤞📖
According to coverage from OpenCritic, the staying power of a game like It Takes Two is tightly linked to how consistently it was received across critics and audiences—an angle that helps explain why the 2022 film/TV adaptation announcement never really lost momentum. When a co-op title earns broad praise for narrative pacing, inventive level design, and emotional payoff, it creates a ready-made “proof of concept” for Hollywood: the core relationship arc (May and Cody rebuilding trust under Dr. Hakim’s chaotic guidance) is already validated as compelling, which raises expectations that any 2026 adaptation must preserve the game’s tonal whiplash—heartfelt reconciliation one moment, surreal set-piece comedy the next.